Abusing one's position for entertainment.
I've never experienced player-built scenarios like the ones I've mentioned ever in a multiplayer game. Sadly, I've fallen to another player as I was closing in on my target. Doing this will alert other players of my location for a limited time. He fed me where the player was and failure to do so within a specific time limit will result in him placing a bounty on my head. He started talking to me and simply wanted me to kill this specific player in the match.
Others were silent most of the time but there's one Show Director that gave me the chills. His name was Panda, god bless you good sir. Thanks to his help I won my first match in the Darwin Project. He was a nice guy, so nice that he fed me information on the remaining players in the match and even placed electronics (a rare resource that can give players a big advantage) to spawn near me. One director just had a simple chat with me, asking how my day was. (Show Directors have the ability to heal players)Long story short he didn't like my answer: rock. I've had one that asked me what type of music I liked, he said that if he didn't like my answer he won't help me with my current life issue. I've had Show Directors approach me for different reasons. But for the Darwin Project there's an eleventh player, the Show Director - a player who gets to spectate the match, communicate with players, and steer the outcome of the match if they so wish. As you go from sector to sector gathering supplies and killing other inmates as you survive the cold you might just get greeted by an unpredictable voice through the in-game mic, talking to you, watching your every move. Just like similar games, players are placed in a waiting area until you have the right amount of players to begin the match. It's the communication that makes this game unique.